Hi, I'm Jack Rasmussen. I'm a game designer who loves working with teams to bring ideas to life. I focus on
Unity and
Unreal Engine, specializing in
Multiplayer Experiences,
System Design, and
Live Service design. My passion is creating games that connect with players,
whether they're exploring solo adventures or teaming up with friends.
Professional Projects
Unannounced Project
Lead Game Designer.
Unannounced Project
Game Designer.
Underlab
Game Designer.
The Walking Dead: Betrayal
Game Designer.
Project Winter
Game Designer / Lead Game Designer.
Incubation Team
Game Designer
Project Winter
Community Manager / Game Designer / Lead Game Designer
The perfect game to back-stab your friends. Project Winter is an 8-person multiplayer game focusing on social
deception and survival. Communication and teamwork are essential to the survivors' ultimate goal of escape.
I joined the Project Winter team shortly after its 1.0 launch, initially serving as a Community Manager.
Drawing on my deep understanding of the game and its community, I transitioned into a game design role and ultimately took over as
a designer in 2021, and beooming the project's Lead Designer by the end of that year. In this capacity,
I've crafted unique items, roles, character abilities, and core systems,
all aimed at enhancing the game's social deception elements and providing a balanced, engaging experience for players.
My Work:
Developed and refined core gameplay systems and social interaction mechanics
Designed and implemented new roles, character abilities, and items to add depth to gameplay strategy
Created diverse maps, each tailored to unique player experiences and strategies
Established monetization and economy models aligned with community needs
Led efforts to integrate new sandbox and social interaction features
Continuously balanced gameplay to ensure fair, competitive experiences across player skill levels
The Walking Dead: Betrayal
Designer
I contributed to the foundational design direction for The Walking Dead: Betrayal, creating core design documents and pitch materials that secured project funding. Drawing on social deception elements, I adapted gameplay mechanics, roles, and character abilities to fit The Walking Dead universe, bringing a fresh take to survival-focused objectives and interactions. My contributions were concentrated on the initial design and prototyping phase before transitioning to another project.
My Work:
Established the initial design for The Walking Dead: Betrayal
Monetization and economy design
Created pitch materials and design docs to secure funding
Developed early gameplay mechanics, roles, and abilities for The Walking Dead setting
Adapted social deception elements for a survival-driven, post-apocalyptic environment
Underlab
Designer
In Underlab, my primary focus was on designing engaging systems and features to enhance player experience.
I contributed to the development of new gameplay elements, including weapons, items, and crafting systems,
along with dynamic in-game economies, quests, and enemy encounters. In addition, I dedicated substantial time to balancing existing
systems, enhancing onboarding processes, and ultimately increasing player retention.
My Work:
Designed new weapons, items, and crafting systems to expand gameplay variety
Developed in-game economies and balanced resource systems for immersive progression
Created engaging quests and unique enemies to challenge players
Fine-tuned existing systems to improve onboarding and foster long-term player retention
Unannounced Project
Designer
For this unannounced title, I joined the team at its inception, working closely with another designer to lay the foundation for the
game's core design and gameplay. I was instrumental in creating a casual and approachable social deception experience,
crafting game mechanics and content that could appeal to a broad audience. With ongoing development, we continue to refine map variations,
balance weapons and items, and ensure the game remains an intuitive, engaging experience for players of all skill levels.
My Work:
Collaborated on core gameplay concepts and design direction from the project's start
Designed multiple map variants tailored to diverse gameplay experiences, with ongoing updates
Created and balanced a range of weapons and items, enhancing the game's strategy and depth
Continue to guide the game's direction towards a casual and welcoming approach to social deception gameplay
Unannounced Title
Lead Designer
As the Lead Designer and vision holder for this new cooperative game, I successfully pitched the project,
securing essential development funding. I'm steering the team in establishing clear design documentation and a
focused design direction to bring the concept to life. My role involves designing core systems and gameplay elements that
define the experience, from weapons and items to enemies, map generation, and level structure.
My Work:
Successfully pitched and secured development funding
Designing core systems like character controller, weapons, items, and enemies
Created procedural map generation ruleset for dynamic levels
Built progression systems to enhance player engagement
Developed in-game economy design to support item progression and player choice
Established comprehensive design documentation to align and guide the team
Incubation Team
Game Designer - Other Ocean
As a key member of Other Ocean's “incubation team,” I collaborate with colleagues to conceptualize, prototype, and develop innovative game
ideas. This role requires constant innovation—creating unique mechanics and refreshing genres to craft engaging and memorable gameplay
experiences. For each promising concept, I work across disciplines to produce high-level design documents that define core systems,
gameplay loops, and flow. So far, I've successfully transitioned three projects from incubation, including one that secured external
funding.
My Work:
Develop high-level design documents to capture gameplay flow and key mechanics
Collaborate across disciplines to prototype and test game concepts
Successfully advanced three projects out of incubation, one securing external funding